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Sep 13 2017

GeForce GTX 1060 vs GeForce GTX 970 – Hardware Compare: Graphics Cards, CPU & SSD


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GeForce GTX 1060 vs GeForce GTX 970

Compare those specs to the GeForce GTX 970, which uses a 28 nm design. nVidia has set the core frequency at 1050 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this particular card. It features 1664 SPUs along with 104 Texture Address Units and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP )

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Memory Bandwidth

Theoretically speaking, the GeForce GTX 970 is 14% faster than the GeForce GTX 1060 overall, due to its higher bandwidth. (explain)

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Texel Rate

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Pixel Rate

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Please note that the above ‘benchmarks’ are all just theoretical – the results were calculated based on the card’s specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1060

GeForce GTX 970

Specifications

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the card’s bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card’s memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering – AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second – measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines – sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card – the lower the memory bandwidth is, the lower the ability to get to the max fill rate.


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